internal representation of a Component within a GameObject template
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#include <D:/Projekte/i6engine/libs/i6engine-modules/include/i6engine/api/configs/ObjectConfig.h>
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| | GOTemplateComponent () |
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| | GOTemplateComponent (const std::string &t, int64_t i, const attributeMap &p, bool b, const std::string &id, bool deleted) |
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| | GOTemplateComponent (const std::string &t, const attributeMap &p, const std::string &id, bool deleted, bool owner) |
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| template<class Archive > |
| void | serialize (Archive &ar, const unsigned int) |
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internal representation of a Component within a GameObject template
Definition at line 73 of file ObjectConfig.h.
| i6e::api::objects::GOTemplateComponent::GOTemplateComponent |
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inline |
| i6e::api::objects::GOTemplateComponent::GOTemplateComponent |
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const std::string & |
t, |
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int64_t |
i, |
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const attributeMap & |
p, |
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bool |
b, |
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const std::string & |
id, |
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bool |
deleted |
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) |
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inline |
| i6e::api::objects::GOTemplateComponent::GOTemplateComponent |
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const std::string & |
t, |
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const attributeMap & |
p, |
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const std::string & |
id, |
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bool |
deleted, |
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bool |
owner |
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) |
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inline |
template<class Archive >
| void i6e::api::objects::GOTemplateComponent::serialize |
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Archive & |
ar, |
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const unsigned |
int |
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) |
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inline |
| bool i6e::api::objects::GOTemplateComponent::_deleted |
| int64_t i6e::api::objects::GOTemplateComponent::_id |
| std::string i6e::api::objects::GOTemplateComponent::_identifier |
| bool i6e::api::objects::GOTemplateComponent::_owner |
| attributeMap i6e::api::objects::GOTemplateComponent::_params |
| std::string i6e::api::objects::GOTemplateComponent::_template |
The documentation for this struct was generated from the following file: