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i6engine
1.0
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creates a shader for a GraphicsNode (deprecated) More...
#include <D:/Projekte/i6engine/libs/i6engine-modules/include/i6engine/api/configs/GraphicsConfig.h>
Public Member Functions | |
| Graphics_Shader_Create () | |
| Graphics_Shader_Create (const int64_t i, const Shader s) | |
| Graphics_Shader_Create * | copy () |
| Copy method returning an exact copy of itself. More... | |
Public Member Functions inherited from i6e::core::MessageStruct | |
| template<class Archive > | |
| void | serialize (Archive &ar, const unsigned int) |
| MessageStruct () | |
| Default constructor for MessageStruct. More... | |
| MessageStruct (const MessageStruct &other) | |
| Copy constructor for MessageStruct. More... | |
| MessageStruct (const int64_t id, const IPKey &send, const int64_t waitID) | |
| Constructor for MessageStruct. More... | |
| MessageStruct (int64_t id, int64_t waitID) | |
| virtual | ~MessageStruct () |
| Virtual destructor. More... | |
| int64_t | getID () const |
| returns the id More... | |
| int64_t | getWaitID () const |
| returns the waitForId More... | |
Public Attributes | |
| Shader | shader |
Public Attributes inherited from i6e::core::MessageStruct | |
| int64_t | _id |
| IPKey | _sender |
| int64_t | _waitForId |
creates a shader for a GraphicsNode (deprecated)
Definition at line 254 of file GraphicsConfig.h.
| i6e::api::graphics::Graphics_Shader_Create::Graphics_Shader_Create | ( | ) |
| i6e::api::graphics::Graphics_Shader_Create::Graphics_Shader_Create | ( | const int64_t | i, |
| const Shader | s | ||
| ) |
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inlinevirtual |
Copy method returning an exact copy of itself.
Reimplemented from i6e::core::MessageStruct.
Definition at line 258 of file GraphicsConfig.h.
| Shader i6e::api::graphics::Graphics_Shader_Create::shader |
Definition at line 255 of file GraphicsConfig.h.