i6engine  1.0
StaticStateComponent.h File Reference

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Classes

class  i6e::api::StaticStateComponent
 Makes it possible to place a static GameObject For creating a StaticStateComponent, these keys are possible:

Name Required Type Description Public
pos yes Vec3 position of the SceneNode yes
rot yes Quaternion rotation of the SceneNode yes
scale yes Vec3 scale of the SceneNode yes
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Namespaces

 i6e
 
 i6e::api