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i6engine
1.0
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#include <vector>#include "i6engine/api/components/PhysicalStateComponent.h"#include "LinearMath/btMotionState.h"
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Classes | |
| struct | i6e::modules::PeriodicRaytest |
| contains informations for periodic raytests More... | |
| class | i6e::modules::PhysicsNode |
| Represents the physical state of an object simulated by the Bullet library. Contains the btTransform and a pointer to the associated rigidBody. More... | |
Namespaces | |
| i6e | |
| i6e::api | |
| i6e::modules | |
Typedefs | |
| typedef struct i6e::modules::PeriodicRaytest | i6e::modules::PeriodicRaytest |
| contains informations for periodic raytests More... | |