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i6engine
1.0
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#include "i6engine/api/GameMessageStruct.h"#include "i6engine/api/KeyCodes.h"#include "i6engine/api/configs/GraphicsConfig.h"#include "boost/function.hpp"Go to the source code of this file.
Classes | |
| struct | i6e::api::input::Input_Keyboard_Update |
| notifies state of a key More... | |
| struct | i6e::api::input::Input_Mouse_Update |
| updates mouse position More... | |
| struct | i6e::api::input::Input_MouseWheel_Update |
| mouse wheel More... | |
| struct | i6e::api::input::Input_Window_Create |
| registers a RenderWindow for Input subsystem More... | |
| struct | i6e::api::input::Input_SubscribeKeyEvent_Create |
| subscribes a key for one of the key states to call given method if state occures More... | |
| struct | i6e::api::input::Input_SubscribeKeyEvent_Delete |
| unsubscribes a pair of key and state More... | |
| struct | i6e::api::input::Input_ConsoleRead_Create |
| read something from stdin More... | |
| struct | i6e::api::input::Input_Resolution_Update |
| updates resolution of render window More... | |
Namespaces | |
| i6e | |
| i6e::api | |
| i6e::api::input | |
| i6e::api::keyboard | |
| i6e::api::mouse | |