i6engine  1.0
FollowComponent.h File Reference

Go to the source code of this file.

Classes

class  i6e::api::FollowComponent
 Component for objects following another one (e.g. projectiles) For creating a FollowComponent, these keys are possible:

Name Required Type Description Public
targetID yes int64_t id of the GameObject that should be followed yes
speed yes double speed in meters / second yes
More...
 

Namespaces

 i6e
 
 i6e::api