25 #ifndef __I6ENGINE_API_NETWORKSENDERCOMPONENT_H__ 
   26 #define __I6ENGINE_API_NETWORKSENDERCOMPONENT_H__ 
   46                         return "NetworkSender";
 
#define ISIXE_MODULES_API
 
defines that this gameobject shall be synchronised over network 
 
std::string getTemplateName() const override
returns the name this template was registered with 
 
std::map< std::string, std::string > attributeMap
 
std::vector< componentOptions > getComponentOptions() override
returns a vector containing all options of the Component being readable and writeable in the editor ...
 
Component Base Class. All Components must derive from Component.