i6engine  1.0
i6e::modules::Terrain Member List

This is the complete list of members for i6e::modules::Terrain, including all inherited members.

configureTerrainDefaults()i6e::modules::Terrain
defineTerrainHeightdata(const int64_t x, const int64_t y)i6e::modules::Terrain
defineTerrainHeightmap(const int64_t x, const int64_t y)i6e::modules::Terrain
getTerrainGlobalOptions() const i6e::modules::Terraininline
getTerrainGroup() const i6e::modules::Terraininline
getTerrainImage(const bool flipX, const bool flipY, Ogre::Image &img)i6e::modules::Terrain
initBlendMaps(Ogre::Terrain *terrain)i6e::modules::Terrain
isDirty() const i6e::modules::Terraininline
saveCollisionShape(const std::string &outFile)i6e::modules::Terrain
setHeightAtPosition(uint64_t x, uint64_t z, double height)i6e::modules::Terrain
Terrain(GraphicsManager *manager, const std::string &heightmap, const double size, double inputScale, uint16_t vertices, const std::vector< std::tuple< double, std::string, std::string, double, double >> &layers, int64_t minX, int64_t minY, int64_t maxX, int64_t maxY)i6e::modules::Terrain
Terrain(GraphicsManager *manager, const std::vector< std::vector< double >> &heightdata, const double size, double inputScale, uint16_t vertices, const std::vector< std::tuple< double, std::string, std::string, double, double >> &layers, int64_t minX, int64_t minY, int64_t maxX, int64_t maxY)i6e::modules::Terrain
update()i6e::modules::Terrain
~Terrain()i6e::modules::Terrain